Ejemplo n.º 1
0
        protected override void Initialize()
        {
            _debugOverlay.Initialize(GetStateInitDesc());
            State = _startup.InitialState;

            base.Initialize();
        }
Ejemplo n.º 2
0
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            SetResolution(resolution);

            map = new Map()
            {
                MapCamera = new Camera(GameParameters.Resolutions[resolution])
            };
            map.MapCamera.BoundMap = map;
            obst1        = new SquareObstacle();
            obst2        = new SquareObstacle();
            obst3        = new SquareObstacle();
            obst4        = new SquareObstacle();
            recto        = new Recto(map);
            debugOverlay = new DebugOverlay();

            inputManager           = new InputManager();
            inputManager.BoundHero = recto;
            elapsedMiliseconds     = 0;
            frameCounter           = 0;
            updateCounter          = 0;
            debugInfo = new DebugInfo();

            map.Initialize();
            AddObjectsToMap();
            map.InitializeEntities();
            obst2.SetValues(660, 520, 150, 180);
            obst3.SetValues(810, 650, 50, 50);
            obst4.SetValues(860, 600, 100, 100);
            debugOverlay.Initialize();

            base.Initialize();
        }
Ejemplo n.º 3
0
        protected override void Initialize()
        {
            Window.AllowUserResizing = true;
            Window.Title             = "OpenKH Game Engine";

            _debugOverlay.Initialize(GetStateInitDesc());
            State = _startup.InitialState;

            base.Initialize();
        }