protected override void Initialize() { _debugOverlay.Initialize(GetStateInitDesc()); State = _startup.InitialState; base.Initialize(); }
protected override void Initialize() { // TODO: Add your initialization logic here SetResolution(resolution); map = new Map() { MapCamera = new Camera(GameParameters.Resolutions[resolution]) }; map.MapCamera.BoundMap = map; obst1 = new SquareObstacle(); obst2 = new SquareObstacle(); obst3 = new SquareObstacle(); obst4 = new SquareObstacle(); recto = new Recto(map); debugOverlay = new DebugOverlay(); inputManager = new InputManager(); inputManager.BoundHero = recto; elapsedMiliseconds = 0; frameCounter = 0; updateCounter = 0; debugInfo = new DebugInfo(); map.Initialize(); AddObjectsToMap(); map.InitializeEntities(); obst2.SetValues(660, 520, 150, 180); obst3.SetValues(810, 650, 50, 50); obst4.SetValues(860, 600, 100, 100); debugOverlay.Initialize(); base.Initialize(); }
protected override void Initialize() { Window.AllowUserResizing = true; Window.Title = "OpenKH Game Engine"; _debugOverlay.Initialize(GetStateInitDesc()); State = _startup.InitialState; base.Initialize(); }