Ejemplo n.º 1
0
    void SlimeDeath()
    {
        //give xp
        myCounter.ModExperience(EXP);
        print("exp is " + EXP);

        //play death sound
        //myDJ.playSlimeSquish();
        drop = Random.Range(1, 20);
        if (drop > 8)
        {
            //spawn heart
            Instantiate(Heart, transform.position, transform.rotation);
            //print("made a heart ... maybe");
        }
        //delet this :gun:
        Destroy(gameObject);
    }
Ejemplo n.º 2
0
    void ClickCounter()
    {
        //Input subject to change
        if (Input.GetMouseButtonDown(0) && counterDataScript.GetExperience() <= 10)
        {
            //test++;
            //print(test);
            counterDataScript.ModExperience(counterDataScript.GetPower());
            if (counterDataScript.GetExperience() < 10 || counterDataScript.GetExperience() == 20 || counterDataScript.GetExperience() == 50 || counterDataScript.GetExperience() == 100 || counterDataScript.GetExperience() == 200 || counterDataScript.GetExperience() == 400 || counterDataScript.GetExperience() == 500)
            {
                counterDataScript.TextShake();
            }
        }

        //when you get a kill you get xp
        //xp makes your power go up
        //eventually knights spawn?
        // else if ()
    }