Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (myCounter.GetExperience() == 10 && StartingLine == false)
        {
            Player.SetActive(true);
            HUD.SetActive(true);
            GetComponent <HUD_Lab1>().enabled = true;

            Block.SetActive(false);

            myPLayer.CreateHealthIcons(5);
            StartingLine = true;
            //Player.GetComponent<PlayerController>().enabled = false;
            // StartCoroutine("EnableHim");
        }
    }
Ejemplo n.º 2
0
    // Update is called once per frame
    void Update()
    {
        Difficulty = myCounter.GetExperience();

        Timer += Time.deltaTime;

        //hp check
        if (HP <= 0)
        {
            SlimeDeath();
        }

        if (Timer >= Fuse)
        {
            Intel = Random.Range(0, 7);
            //print("Intel is " + Intel);

            if (Intel >= 0 && Intel <= 3)
            {
                if (Intel == 1 || Intel == 0)
                {
                    Jump(true);
                    Timer = 0;
                }
                if (Intel == 2 || Intel == 3)
                {
                    Jump(false);
                    Timer = 0;
                }
            }

            if (Intel >= 4 && Intel <= 7)
            {
                if (Intel == 4 || Intel == 5)
                {
                    BigJump(true);
                    Timer = 0;
                }
                if (Intel == 6 || Intel == 7)
                {
                    BigJump(false);
                    Timer = 0;
                }
            }
        }
    }
Ejemplo n.º 3
0
    // Update is called once per frame
    void Update()
    {
        if (MessageOn)
        {
            timer += Time.deltaTime;
        }

        ClickCounter();

        if (counterDataScript.GetExperience() == 10)
        {
            counterDataScript.TextShrink();
            counterDataScript.MoveTextToCorner();
            counterDataScript.SetPower(2);
            Cursor.visible = false;
        }

        if (counterDataScript.GetExperience() >= 14 && counterDataScript.GetExperience() <= 50)
        {
            if (myPlayer.GetComponent <SpriteRenderer>().sprite != hunter)
            {
                myPlayer.GetComponent <SpriteRenderer>().sprite = hunter;
                Popup("Clothes Acquired");
            }

            //CLOTHES GET popup
        }

        if (counterDataScript.GetExperience() >= 100 && counterDataScript.GetExperience() <= 150)
        {
            if (mySword.activeInHierarchy == false)
            {
                //StartCoroutine
                Popup("Sword Acquired");
                mySword.SetActive(true);
                //SWORD GET popup
                myClub.SetActive(false);
            }
        }

        if (counterDataScript.GetExperience() >= 200 && counterDataScript.GetExperience() <= 250)
        {
            if (myPlayer.GetComponent <SpriteRenderer>().sprite != knight)
            {
                Popup("Armor Acquired");
                myPlayer.GetComponent <SpriteRenderer>().sprite = knight;
            }
        }

        if (counterDataScript.GetExperience() >= 500)
        {
            Popup("YOU WIN!");
            Cursor.visible = true;
            //WIN
            ZAWARDO();
            WinScreen.SetActive(true);
        }
    }