void SlimeDeath() { //give xp myCounter.ModExperience(EXP); print("exp is " + EXP); //play death sound //myDJ.playSlimeSquish(); drop = Random.Range(1, 20); if (drop > 8) { //spawn heart Instantiate(Heart, transform.position, transform.rotation); //print("made a heart ... maybe"); } //delet this :gun: Destroy(gameObject); }
void ClickCounter() { //Input subject to change if (Input.GetMouseButtonDown(0) && counterDataScript.GetExperience() <= 10) { //test++; //print(test); counterDataScript.ModExperience(counterDataScript.GetPower()); if (counterDataScript.GetExperience() < 10 || counterDataScript.GetExperience() == 20 || counterDataScript.GetExperience() == 50 || counterDataScript.GetExperience() == 100 || counterDataScript.GetExperience() == 200 || counterDataScript.GetExperience() == 400 || counterDataScript.GetExperience() == 500) { counterDataScript.TextShake(); } } //when you get a kill you get xp //xp makes your power go up //eventually knights spawn? // else if () }