Ejemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        myCounter = FindObjectOfType <CountingMain>();
        myPLayer  = FindObjectOfType <PlayerController>();

        Player.SetActive(false);
        HUD.SetActive(false);
        Block.SetActive(true);
        GetComponent <HUD_Lab1>().enabled = false;

        StartingLine = false;
    }
Ejemplo n.º 2
0
    //myDJ = FindObjectOfType<FrogMan>();


    // Start is called before the first frame update
    void Start()
    {
        //private FrogMan myDJ;
        myDJ = FindObjectOfType <FrogMan>();

        myMessage.SetActive(false);
        counterDataScript = GameObject.FindObjectOfType <CountingMain>().GetComponent <CountingMain>();
        myPlayer.GetComponent <SpriteRenderer>().sprite = naked;
        timer = 0;
        if (messageTime == 0)
        {
            messageTime = 3;
        }
    }
Ejemplo n.º 3
0
    //private FrogMan myDJ;



    // Start is called before the first frame update
    void Start()
    {
        //private FrogMan myDJ;
        //myDJ = FindObjectOfType<FrogMan>();

        myCounter = FindObjectOfType <CountingMain>();
        myPlayer  = FindObjectOfType <PlayerController>();
        rb        = GetComponent <Rigidbody2D>();

        if (!name.Contains("Green") && !name.Contains("Blue") && !name.Contains("Red"))
        {
            SlimeAssignment();
        }

        if (name.Contains("Green"))
        {
            //color green
            GetComponent <Renderer>().material.color = myGreen;
            Fuse    = Random.Range(3, 6);
            Str     = 1;
            Dex     = Random.Range(45, 60);
            MaxHP   = Random.Range(1, 4);
            EXP     = MaxHP += Str;
            JumpPow = Random.Range(2, 3);

            //print("Slme is green");
        }

        else if (name.Contains("Blue"))
        {
            //color blue
            //more big jumps
            GetComponent <Renderer>().material.color = myBlue;
            Fuse    = Random.Range(2, 5);
            Str     = 2;
            Dex     = Random.Range(90, 110);
            MaxHP   = Random.Range(5, 9);
            EXP     = MaxHP += Str;
            JumpPow = Random.Range(3, 5);
            //print("Slme is blue");
        }

        else if (name.Contains("Red"))
        {
            //color red
            //more aggressive
            GetComponent <Renderer>().material.color = myRed;
            Fuse    = Random.Range(1, 3);
            Str     = 3;
            Dex     = Random.Range(70, 85);
            MaxHP   = Random.Range(8, 15);
            EXP     = MaxHP += Str;
            JumpPow = Random.Range(3, 4);
            //print("Slme is red");
        }

        else
        {
            //randomize?
            Debug.LogError("Something went wrong. The slime was not assigned a color, and a color was not detected");
        }

        HP = MaxHP;
    }