// Start is called before the first frame update void Start() { myCounter = FindObjectOfType <CountingMain>(); myPLayer = FindObjectOfType <PlayerController>(); Player.SetActive(false); HUD.SetActive(false); Block.SetActive(true); GetComponent <HUD_Lab1>().enabled = false; StartingLine = false; }
//myDJ = FindObjectOfType<FrogMan>(); // Start is called before the first frame update void Start() { //private FrogMan myDJ; myDJ = FindObjectOfType <FrogMan>(); myMessage.SetActive(false); counterDataScript = GameObject.FindObjectOfType <CountingMain>().GetComponent <CountingMain>(); myPlayer.GetComponent <SpriteRenderer>().sprite = naked; timer = 0; if (messageTime == 0) { messageTime = 3; } }
//private FrogMan myDJ; // Start is called before the first frame update void Start() { //private FrogMan myDJ; //myDJ = FindObjectOfType<FrogMan>(); myCounter = FindObjectOfType <CountingMain>(); myPlayer = FindObjectOfType <PlayerController>(); rb = GetComponent <Rigidbody2D>(); if (!name.Contains("Green") && !name.Contains("Blue") && !name.Contains("Red")) { SlimeAssignment(); } if (name.Contains("Green")) { //color green GetComponent <Renderer>().material.color = myGreen; Fuse = Random.Range(3, 6); Str = 1; Dex = Random.Range(45, 60); MaxHP = Random.Range(1, 4); EXP = MaxHP += Str; JumpPow = Random.Range(2, 3); //print("Slme is green"); } else if (name.Contains("Blue")) { //color blue //more big jumps GetComponent <Renderer>().material.color = myBlue; Fuse = Random.Range(2, 5); Str = 2; Dex = Random.Range(90, 110); MaxHP = Random.Range(5, 9); EXP = MaxHP += Str; JumpPow = Random.Range(3, 5); //print("Slme is blue"); } else if (name.Contains("Red")) { //color red //more aggressive GetComponent <Renderer>().material.color = myRed; Fuse = Random.Range(1, 3); Str = 3; Dex = Random.Range(70, 85); MaxHP = Random.Range(8, 15); EXP = MaxHP += Str; JumpPow = Random.Range(3, 4); //print("Slme is red"); } else { //randomize? Debug.LogError("Something went wrong. The slime was not assigned a color, and a color was not detected"); } HP = MaxHP; }