// Update is called once per frame void Update() { if (myCounter.GetExperience() == 10 && StartingLine == false) { Player.SetActive(true); HUD.SetActive(true); GetComponent <HUD_Lab1>().enabled = true; Block.SetActive(false); myPLayer.CreateHealthIcons(5); StartingLine = true; //Player.GetComponent<PlayerController>().enabled = false; // StartCoroutine("EnableHim"); } }
// Update is called once per frame void Update() { Difficulty = myCounter.GetExperience(); Timer += Time.deltaTime; //hp check if (HP <= 0) { SlimeDeath(); } if (Timer >= Fuse) { Intel = Random.Range(0, 7); //print("Intel is " + Intel); if (Intel >= 0 && Intel <= 3) { if (Intel == 1 || Intel == 0) { Jump(true); Timer = 0; } if (Intel == 2 || Intel == 3) { Jump(false); Timer = 0; } } if (Intel >= 4 && Intel <= 7) { if (Intel == 4 || Intel == 5) { BigJump(true); Timer = 0; } if (Intel == 6 || Intel == 7) { BigJump(false); Timer = 0; } } } }
// Update is called once per frame void Update() { if (MessageOn) { timer += Time.deltaTime; } ClickCounter(); if (counterDataScript.GetExperience() == 10) { counterDataScript.TextShrink(); counterDataScript.MoveTextToCorner(); counterDataScript.SetPower(2); Cursor.visible = false; } if (counterDataScript.GetExperience() >= 14 && counterDataScript.GetExperience() <= 50) { if (myPlayer.GetComponent <SpriteRenderer>().sprite != hunter) { myPlayer.GetComponent <SpriteRenderer>().sprite = hunter; Popup("Clothes Acquired"); } //CLOTHES GET popup } if (counterDataScript.GetExperience() >= 100 && counterDataScript.GetExperience() <= 150) { if (mySword.activeInHierarchy == false) { //StartCoroutine Popup("Sword Acquired"); mySword.SetActive(true); //SWORD GET popup myClub.SetActive(false); } } if (counterDataScript.GetExperience() >= 200 && counterDataScript.GetExperience() <= 250) { if (myPlayer.GetComponent <SpriteRenderer>().sprite != knight) { Popup("Armor Acquired"); myPlayer.GetComponent <SpriteRenderer>().sprite = knight; } } if (counterDataScript.GetExperience() >= 500) { Popup("YOU WIN!"); Cursor.visible = true; //WIN ZAWARDO(); WinScreen.SetActive(true); } }