public void TestStalemateAdjacentKings() { Piece[][] board = new Piece[8][] { new[] { o, o, o, o, o, o, o, o }, new[] { o, o, o, o, o, o, o, o }, new[] { o, o, o, o, o, o, o, o }, new[] { o, o, o, o, o, o, o, o }, new[] { o, o, o, o, o, o, o, o }, new[] { o, o, o, o, o, o, o, o }, new[] { o, o, o, o, o, o, qw, qw }, new[] { o, o, o, o, o, o, kb, kw } }; AtomicChessGame game = new AtomicChessGame(board, Player.Black); Assert.True(game.IsStalemated(Player.Black)); }
public void TestStalemate() { Piece[][] board = new Piece[8][] { new[] { kb, o, o, o, o, o, o, o }, new[] { o, o, o, o, o, o, o, o }, new[] { o, qw, o, o, o, o, o, o }, new[] { o, o, o, o, o, o, o, o }, new[] { o, o, o, o, o, o, o, o }, new[] { o, o, o, o, o, o, o, o }, new[] { o, o, o, o, o, o, o, o }, new[] { o, o, o, o, o, o, o, kw } }; AtomicChessGame game = new AtomicChessGame(board, Player.Black); Assert.True(game.IsStalemated(Player.Black)); }