public void TestNotInCheckWhenAdjacent() { Piece[][] board = new Piece[8][] { new[] { o, o, o, o, o, o, o, o }, new[] { o, o, o, o, o, o, o, o }, new[] { pw, o, o, o, o, o, o, o }, new[] { o, o, o, o, o, o, o, o }, new[] { o, o, o, o, o, o, o, o }, new[] { o, o, o, o, o, o, o, o }, new[] { o, o, o, o, o, o, qw, o }, new[] { o, o, o, o, o, o, kb, kw } }; AtomicChessGame game = new AtomicChessGame(board, Player.Black); Assert.False(game.IsInCheck(Player.Black)); }
public void TestNotInCheckWhenAdjacent() { Piece[][] board = new Piece[8][] { new[] { o, o, o, o, o, o, o, o }, new[] { o, o, o, o, o, o, o, o }, new[] { pw, o, o, o, o, o, o, o }, new[] { o, o, o, o, o, o, o, o }, new[] { o, o, o, o, o, o, o, o }, new[] { o, o, o, o, o, o, o, o }, new[] { o, o, o, o, o, o, qw, o }, new[] { o, o, o, o, o, o, kb, kw } }; AtomicChessGame game = new AtomicChessGame(board, Player.Black); Assert.False(game.IsInCheck(Player.Black)); }