public void TestStalemateAdjacentKings()
        {
            Piece[][] board = new Piece[8][]
            {
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, o, o },
                new[] { o, o, o, o, o, o, qw, qw },
                new[] { o, o, o, o, o, o, kb, kw }
            };
            AtomicChessGame game = new AtomicChessGame(board, Player.Black);

            Assert.True(game.IsStalemated(Player.Black));
        }
 public void TestStalemate()
 {
     Piece[][] board = new Piece[8][]
     {
         new[] { kb, o, o, o, o, o, o, o },
         new[] { o, o, o, o, o, o, o, o },
         new[] { o, qw, o, o, o, o, o, o },
         new[] { o, o, o, o, o, o, o, o },
         new[] { o, o, o, o, o, o, o, o },
         new[] { o, o, o, o, o, o, o, o },
         new[] { o, o, o, o, o, o, o, o },
         new[] { o, o, o, o, o, o, o, kw }
     };
     AtomicChessGame game = new AtomicChessGame(board, Player.Black);
     Assert.True(game.IsStalemated(Player.Black));
 }