public void HandleRespawn(MinecraftClient client, IPacket packet) {
            var Respawn = (CBRespawn)packet;

            client.MinecraftWorld = new WorldClass();
            client.MinecraftWorld.dimension = (sbyte)Respawn.Dimension;
            client.MinecraftWorld.difficulty = Respawn.Difficulty;
            client.MinecraftWorld.levelType = Respawn.LevelType;

            if (client.ThisPlayer == null)
                client.ThisPlayer = new Player();

            client.ThisPlayer.gameMode = Respawn.Gamemode;

            client.RaisePlayerRespawn();
        }
        public void HandleRespawn(MinecraftClient client, IPacket packet) {
            var respawn = (CbRespawn)packet;

            client.MinecraftWorld = new WorldClass
            {
                Dimension = (sbyte) respawn.Dimension,
                Difficulty = respawn.Difficulty,
                LevelType = respawn.LevelType
            };

            if (client.ThisPlayer == null)
                client.ThisPlayer = new Player();

            client.ThisPlayer.GameMode = respawn.Gamemode;

            client.RaisePlayerRespawn();
        }