public void HandleDestroyEntities(MinecraftClient client, IPacket packet) {
            var myPacket = (CBDestroyEntities)packet;

            if (client.MinecraftWorld == null)
                return;

            for (int x = 0; x < myPacket.Count; x++) {
                int eIndex = client.MinecraftWorld.GetEntityById(myPacket.EntityIDs[x]);

                if (eIndex != -1)
                    client.MinecraftWorld.Entities.RemoveAt(eIndex);

                client.RaiseEntityDestruction(myPacket.EntityIDs[x]);
            }
        }