Beispiel #1
0
        static void Main(string[] args)
        {
            int    userChoice;
            string userInput;

            Volunteer  newVolunteer = new Volunteer();
            Manager    newManager   = new Manager();
            VirtualPet newDog       = new VirtualPet("Sirius", "Black dog who has human like intelligence.", 25, 22, 20);
            VirtualPet newCat       = new VirtualPet("Crookshanks", "Orange Cat who hates rats.", 50, 40, 92);
            VirtualPet newToad      = new VirtualPet("Trevor", "Green toad who often gets lost.", 20, 46, 76);
            VirtualPet newOwl       = new VirtualPet("Hedwig", "White owl who really likes mail.", 55, 83, 67);

            // fixed
            //newCat.Name = "Crookshanks ";
            //newDog.Name = "Sirius ";
            //newOwl.Name = "Hedwig ";
            //newToad.Name = "Trevor ";
            //newCat.Description = " Orange cat who hates rats.";
            //newDog.Description = " Black dog with human like intelligence.";
            //newToad.Description = " Green toad who gets lost easily.";
            //newOwl.Description = " White owl who really like mail.";


            Console.WriteLine("Welcome to the virtual pet shelter!");
            Console.WriteLine();


            // main menu

            Console.WriteLine("Please select an option from the following:");
            Console.WriteLine("Press 1 to clock in as volunteer.");
            Console.WriteLine("Press 2 to clock in as manager. ");
            Console.WriteLine("Press 0 to clock out");


            do
            {
                userChoice = int.Parse(Console.ReadLine());

                switch (userChoice)
                {
                case 1:
                {
                    Console.Clear();
                    newVolunteer.ClockIn();
                    Console.WriteLine("Thank you for volunteering!");
                    do
                    {
                        //volunteer menu
                        Console.WriteLine("Current pet values");
                        Console.WriteLine("| Name        | Hunger | Thirst   | Boredom |");
                        Console.WriteLine("| Sirius      | " + newDog.IsHungry + "     | " + newDog.IsThirsty + "       | " + newDog.IsBored + "      | ");
                        Console.WriteLine("| CrookShanks | " + newCat.IsHungry + "     | " + newCat.IsThirsty + "       | " + newCat.IsBored + "      | ");
                        Console.WriteLine("| Trevor      | " + newToad.IsHungry + "     | " + newToad.IsThirsty + "       | " + newToad.IsBored + "      | ");
                        Console.WriteLine("| Hedwig      | " + newOwl.IsHungry + "     | " + newOwl.IsThirsty + "       | " + newOwl.IsBored + "      | ");
                        Console.WriteLine();
                        Console.WriteLine("What volunteer task would you like to complete?");
                        Console.WriteLine("Enter 'play' to play with the pets.");
                        Console.WriteLine("Enter 'feed' to give the pets food.");
                        Console.WriteLine("Enter 'water' to give the pets water.");
                        Console.WriteLine("Enter 'leave' to clock out.");
                        Console.WriteLine();


                        userInput = Console.ReadLine().ToLower();

                        if (userInput == "play")
                        {
                            newVolunteer.Play();
                        }
                        if (userInput == "feed")
                        {
                            newCat.IsHungry--;
                            newDog.IsHungry--;
                            newOwl.IsHungry--;
                            newToad.IsHungry--;
                            newVolunteer.FeedPet();
                        }
                        if (userInput == "water")
                        {
                            newCat.IsThirsty--;
                            newDog.IsThirsty--;
                            newOwl.IsThirsty--;
                            newToad.IsThirsty--;
                            newVolunteer.WaterPet();
                        }
                    } while (userInput != "leave");
                    newVolunteer.ClockOut();
                } return;

                case 2:
                {
                    Console.Clear();
                    newManager.ClockIn();
                    Console.WriteLine();

                    do
                    {           //manager menu
                        Console.WriteLine("What manager task would you like to complete?");
                        Console.WriteLine("Enter 'adopt' to set up and adoption.");
                        Console.WriteLine("Enter 'play' to play with the pets.");
                        Console.WriteLine("Enter 'leave' to clock out.");
                        Console.WriteLine();

                        userInput = Console.ReadLine().ToLower();

                        // pet name and descriptions
                        if (userInput == "adopt")
                        {
                            Console.WriteLine();
                            Console.WriteLine("Here are the pets available for adoption.");
                            Console.WriteLine(newDog.Name + " is a " + newDog.Description);
                            Console.WriteLine(newCat.Name + " is an " + newCat.Description);
                            Console.WriteLine(newOwl.Name + " is a " + newOwl.Description);
                            Console.WriteLine(newToad.Name + " is a " + newToad.Description);
                            Console.WriteLine();
                            newManager.Adopt();
                        }
                        if (userInput == "play")
                        {
                            newManager.Play();
                        }
                    } while (userInput != "leave");
                    newManager.ClockOut();
                } return;
                }
            } while (userChoice != 0);
            newManager.ClockOut();
        }