static void Main(string[] args)
        {
            //Local Variables
            string exitMainMenu = "no";
            int    userResponse;
            string exitExistingMenu = "no";

            //instantiate objects from PetDetails
            PetDetails dog    = new PetDetails("Dog", "Dog Food", "Nuno", 25, 5, 7);
            PetDetails cat    = new PetDetails("Cat", "Cat Food", "Lucy", 22, 4, 9);
            PetDetails bird   = new PetDetails("Bird", "Bird Food", "Tweety", 20, 3, 6);
            PetDetails turtle = new PetDetails("Turtle", "Turtle Food", "Maverick", 24, 6, 5);

            Manager   Manager1   = new Manager(0, true);
            Volunteer Volunteer1 = new Volunteer();

            Manager1.Dog    = dog;
            Manager1.Cat    = cat;
            Manager1.Bird   = bird;
            Manager1.Turtle = turtle;

            Volunteer1.Dog    = dog;
            Volunteer1.Cat    = cat;
            Volunteer1.Bird   = bird;
            Volunteer1.Turtle = turtle;


            //While loop for main menu
            Console.WriteLine("Welcome to the Seamus Hobans Pet Shop");
            while (exitMainMenu.Equals("no"))
            {
                Console.WriteLine("Are you a manager or an volunteer?");
                Console.WriteLine("Select 1 if your a manager");
                Console.WriteLine("Select 2 if your an volunteer");
                Console.WriteLine("Select 3 to exit");
                userResponse = int.Parse(Console.ReadLine());
                Console.Clear();
                exitExistingMenu = "no";

                if (userResponse == 1)
                {
                    Manager manager = new Manager(5, false);
                    Console.WriteLine("Thank you for being a great manager, do you want to:");
                    Console.WriteLine("Select 1 to feed the pets.");
                    Console.WriteLine("Select 2 to play with the pets.");
                    Console.WriteLine("Select 3 to pay the bills.");
                    Console.WriteLine("Select 4 to view status of the pet.");
                    Console.WriteLine("Select 5 to adaopt a pet.");
                    userResponse = int.Parse(Console.ReadLine());
                    Console.Clear();

                    //Creating Logic switch statment for manager doin thier 4 tasks
                    switch (userResponse)
                    {
                    case 1:
                        manager.Feed();
                        break;

                    case 2:
                        Manager1.Play();
                        break;

                    case 3:
                        manager.PayBills();
                        break;

                    case 4:
                        Manager1.ViewStatus();
                        break;

                    case 5:
                        Manager1.AdoptAPet();
                        break;

                    default:
                        Console.WriteLine("Thanks you for managing Semus Hobans Pet Store");
                        break;
                    }
                }
                else if (userResponse == 2)
                {
                    Volunteer volunteer = new Volunteer();
                    Console.WriteLine("Thank you for being a most needed volunteer, do you want to:");
                    Console.WriteLine("Select 1 to feed the pets.");
                    Console.WriteLine("Select 2 to play with the pets.");
                    Console.WriteLine("Select 3 to give water to the pets.");
                    Console.WriteLine("Select 4 to view status of the pets.");
                    userResponse = int.Parse(Console.ReadLine());
                    Console.Clear();

                    //Creating logic for volunteer to do thier 3 tasks
                    switch (userResponse)
                    {
                    case 1:
                        volunteer.Feed();
                        break;

                    case 2:
                        Volunteer1.Play();
                        break;

                    case 3:
                        volunteer.Water();
                        break;

                    case 4:
                        Volunteer1.ViewStatus();
                        break;

                    default:
                        Console.WriteLine("Thankyou for volunteering at Seamus Hobans Pet Shop");
                        break;
                    }
                }
                else if (userResponse == 3)
                {
                    Console.WriteLine("Thank you for coming to Seamus Hobans Pet Shop.");
                    exitMainMenu = "yes";
                    Console.Clear();
                }
                else
                {
                    Console.WriteLine("Please select a valid respone.");
                }
            }
        }
Beispiel #2
0
        static void Main(string[] args)
        {
            int    userChoice;
            string userInput;

            Volunteer  newVolunteer = new Volunteer();
            Manager    newManager   = new Manager();
            VirtualPet newDog       = new VirtualPet("Sirius", "Black dog who has human like intelligence.", 25, 22, 20);
            VirtualPet newCat       = new VirtualPet("Crookshanks", "Orange Cat who hates rats.", 50, 40, 92);
            VirtualPet newToad      = new VirtualPet("Trevor", "Green toad who often gets lost.", 20, 46, 76);
            VirtualPet newOwl       = new VirtualPet("Hedwig", "White owl who really likes mail.", 55, 83, 67);

            // fixed
            //newCat.Name = "Crookshanks ";
            //newDog.Name = "Sirius ";
            //newOwl.Name = "Hedwig ";
            //newToad.Name = "Trevor ";
            //newCat.Description = " Orange cat who hates rats.";
            //newDog.Description = " Black dog with human like intelligence.";
            //newToad.Description = " Green toad who gets lost easily.";
            //newOwl.Description = " White owl who really like mail.";


            Console.WriteLine("Welcome to the virtual pet shelter!");
            Console.WriteLine();


            // main menu

            Console.WriteLine("Please select an option from the following:");
            Console.WriteLine("Press 1 to clock in as volunteer.");
            Console.WriteLine("Press 2 to clock in as manager. ");
            Console.WriteLine("Press 0 to clock out");


            do
            {
                userChoice = int.Parse(Console.ReadLine());

                switch (userChoice)
                {
                case 1:
                {
                    Console.Clear();
                    newVolunteer.ClockIn();
                    Console.WriteLine("Thank you for volunteering!");
                    do
                    {
                        //volunteer menu
                        Console.WriteLine("Current pet values");
                        Console.WriteLine("| Name        | Hunger | Thirst   | Boredom |");
                        Console.WriteLine("| Sirius      | " + newDog.IsHungry + "     | " + newDog.IsThirsty + "       | " + newDog.IsBored + "      | ");
                        Console.WriteLine("| CrookShanks | " + newCat.IsHungry + "     | " + newCat.IsThirsty + "       | " + newCat.IsBored + "      | ");
                        Console.WriteLine("| Trevor      | " + newToad.IsHungry + "     | " + newToad.IsThirsty + "       | " + newToad.IsBored + "      | ");
                        Console.WriteLine("| Hedwig      | " + newOwl.IsHungry + "     | " + newOwl.IsThirsty + "       | " + newOwl.IsBored + "      | ");
                        Console.WriteLine();
                        Console.WriteLine("What volunteer task would you like to complete?");
                        Console.WriteLine("Enter 'play' to play with the pets.");
                        Console.WriteLine("Enter 'feed' to give the pets food.");
                        Console.WriteLine("Enter 'water' to give the pets water.");
                        Console.WriteLine("Enter 'leave' to clock out.");
                        Console.WriteLine();


                        userInput = Console.ReadLine().ToLower();

                        if (userInput == "play")
                        {
                            newVolunteer.Play();
                        }
                        if (userInput == "feed")
                        {
                            newCat.IsHungry--;
                            newDog.IsHungry--;
                            newOwl.IsHungry--;
                            newToad.IsHungry--;
                            newVolunteer.FeedPet();
                        }
                        if (userInput == "water")
                        {
                            newCat.IsThirsty--;
                            newDog.IsThirsty--;
                            newOwl.IsThirsty--;
                            newToad.IsThirsty--;
                            newVolunteer.WaterPet();
                        }
                    } while (userInput != "leave");
                    newVolunteer.ClockOut();
                } return;

                case 2:
                {
                    Console.Clear();
                    newManager.ClockIn();
                    Console.WriteLine();

                    do
                    {           //manager menu
                        Console.WriteLine("What manager task would you like to complete?");
                        Console.WriteLine("Enter 'adopt' to set up and adoption.");
                        Console.WriteLine("Enter 'play' to play with the pets.");
                        Console.WriteLine("Enter 'leave' to clock out.");
                        Console.WriteLine();

                        userInput = Console.ReadLine().ToLower();

                        // pet name and descriptions
                        if (userInput == "adopt")
                        {
                            Console.WriteLine();
                            Console.WriteLine("Here are the pets available for adoption.");
                            Console.WriteLine(newDog.Name + " is a " + newDog.Description);
                            Console.WriteLine(newCat.Name + " is an " + newCat.Description);
                            Console.WriteLine(newOwl.Name + " is a " + newOwl.Description);
                            Console.WriteLine(newToad.Name + " is a " + newToad.Description);
                            Console.WriteLine();
                            newManager.Adopt();
                        }
                        if (userInput == "play")
                        {
                            newManager.Play();
                        }
                    } while (userInput != "leave");
                    newManager.ClockOut();
                } return;
                }
            } while (userChoice != 0);
            newManager.ClockOut();
        }
Beispiel #3
0
        static void Main(string[] args)
        {
            VirtualPetShelter vpshelter = new VirtualPetShelter();
            Manager           manager   = new Manager();
            Volunteer         volunteer = new Volunteer();

            vpshelter.Pets      = new List <VirtualPet>();
            vpshelter.Employees = new List <Employee>();

            Dog jack = new Dog("Jack", "Dog", 83, 34, 23);
            Dog john = new Dog("John", "Dog", 69, 49, 02);
            Cat paul = new Cat("Paul", "Cat", 39, 18, 88);
            Cat glen = new Cat("Glen", "Cat", 59, 19, 37);

            vpshelter.SetPets(vpshelter.Pets, jack);
            vpshelter.SetPets(vpshelter.Pets, john);
            vpshelter.SetPets(vpshelter.Pets, paul);
            vpshelter.SetPets(vpshelter.Pets, glen);

            Manager   courtney = new Manager("Courtney");
            Manager   pete     = new Manager("Pete");
            Volunteer heidi    = new Volunteer("Heidi");
            Volunteer mark     = new Volunteer("Mark");

            vpshelter.SetEmployees(vpshelter.Employees, courtney);
            vpshelter.SetEmployees(vpshelter.Employees, pete);
            vpshelter.SetEmployees(vpshelter.Employees, heidi);
            vpshelter.SetEmployees(vpshelter.Employees, mark);

            Console.WriteLine("Would you like to play Virtual Pet Shelter?");
            Console.WriteLine("1. Yes");
            Console.WriteLine("2. No");
            Console.WriteLine();

            Console.Write("> ");
            string userResp = Console.ReadLine();

            Console.Clear();

            while (userResp == "1") // Setting a Game Loop
            {
                Console.WriteLine("Welcome to Courtney's Virtual Pet Shelter. What employee type are you?");
                Console.WriteLine("1. Manager");
                Console.WriteLine("2. Volunteer");
                Console.WriteLine("3. Quit");
                Console.WriteLine();

                Console.Write("> ");
                string employeeResp = Console.ReadLine();

                Console.WriteLine("\nThank you for working at Courtney's Virtual Pet Shelter!\n");

                if (employeeResp == "3")
                {
                    Console.Clear();
                    userResp = "0";
                }

                while (employeeResp == "1") // Manager Menu
                {
                    Console.WriteLine("Which manager are you?");
                    Console.WriteLine("1. Courtney");
                    Console.WriteLine("2. Pete");
                    Console.WriteLine("3. Switch employee type");
                    Console.WriteLine("4. Quit");
                    Console.WriteLine();

                    Console.Write("> ");
                    string userMgr = Console.ReadLine();

                    if (userMgr == "3")
                    {
                        Console.Clear();
                        employeeResp = "0";
                    }
                    if (userMgr == "4")
                    {
                        Console.Clear();
                        employeeResp = "0";
                        userResp     = "2";
                    }

                    while (userMgr == "1" || userMgr == "2")
                    {
                        Console.WriteLine("\nWhat would you like to do?");
                        Console.WriteLine("1. Adopt a pet");
                        Console.WriteLine("2. Feed the pets");
                        Console.WriteLine("3. Play with a pet");
                        Console.WriteLine("4. View status of your pets");
                        Console.WriteLine("5. Switch user");
                        Console.WriteLine("6. Switch employee type");
                        Console.WriteLine("7. Quit");
                        Console.WriteLine();

                        Console.Write("> ");
                        string mgrResp = Console.ReadLine();

                        switch (mgrResp)
                        {
                        case "1":
                            Console.Clear();
                            Console.WriteLine("Ok, you'd like to adopt a pet. Please choose one:\n");

                            for (int i = 0; i < vpshelter.Pets.Count; i++)
                            {
                                Console.WriteLine("For [" + vpshelter.Pets[i].Name + "] type " + i);
                            }
                            Console.WriteLine("\nWhich pet would you like to adopt?\n");

                            Console.Write("> ");
                            string adoptResp = Console.ReadLine().ToLower();

                            switch (adoptResp)
                            {
                            case "0":
                                Console.Clear();
                                Console.WriteLine(manager.Adopt(vpshelter.Pets, vpshelter.Pets[0]) + "\n");
                                break;

                            case "1":
                                Console.Clear();
                                Console.WriteLine(manager.Adopt(vpshelter.Pets, vpshelter.Pets[1]) + "\n");
                                break;

                            case "2":
                                Console.Clear();
                                Console.WriteLine(manager.Adopt(vpshelter.Pets, vpshelter.Pets[2]) + "\n");
                                break;

                            case "3":
                                Console.Clear();
                                Console.WriteLine(manager.Adopt(vpshelter.Pets, vpshelter.Pets[3]) + "\n");
                                break;

                            default:
                                break;
                            }
                            break;

                        case "2":
                            Console.Clear();
                            Console.WriteLine("Ok, you'd like to feed a pet. Please choose one:\n");
                            for (int i = 0; i < vpshelter.Pets.Count; i++)
                            {
                                Console.WriteLine("For [" + vpshelter.Pets[i].Name + "] type " + i);
                            }
                            Console.WriteLine("For [All Pets] type all\n");
                            Console.WriteLine("Which pet would you like to feed?\n");

                            Console.Write("> ");
                            string feedResp = Console.ReadLine().ToLower();
                            Console.Clear();

                            switch (feedResp)
                            {
                            case "0":
                                Console.WriteLine(manager.Feed(vpshelter.Pets[0]));
                                Console.WriteLine("Hunger: " + vpshelter.Pets[0].Hunger + "\n");
                                break;

                            case "1":
                                Console.WriteLine(manager.Feed(vpshelter.Pets[1]));
                                Console.WriteLine("Hunger: " + vpshelter.Pets[1].Hunger + "\n");
                                break;

                            case "2":
                                Console.WriteLine(manager.Feed(vpshelter.Pets[2]));
                                Console.WriteLine("Hunger: " + vpshelter.Pets[2].Hunger + "\n");
                                break;

                            case "3":
                                Console.WriteLine(manager.Feed(vpshelter.Pets[3]));
                                Console.WriteLine("Hunger: " + vpshelter.Pets[3].Hunger + "\n");
                                break;

                            case "all":
                                for (int i = 0; i < vpshelter.Pets.Count; i++)
                                {
                                    Console.WriteLine(manager.Feed(vpshelter.Pets[i]));
                                    Console.WriteLine("Hunger: " + vpshelter.Pets[i].Hunger + "\n");
                                }
                                break;

                            default:
                                break;
                            }
                            break;

                        case "3":
                            Console.Clear();
                            Console.WriteLine("Ok, you'd like to play with a pet. Please choose one:\n");
                            for (int i = 0; i < vpshelter.Pets.Count; i++)
                            {
                                Console.WriteLine("For [" + vpshelter.Pets[i].Name + "] type " + i);
                            }
                            Console.WriteLine("For [All Pets] type all\n");
                            Console.WriteLine("Which pet would you like to play with?\n");

                            Console.Write("> ");
                            string playResp = Console.ReadLine().ToLower();
                            Console.Clear();

                            switch (playResp)
                            {
                            case "0":
                                Console.WriteLine(manager.Play(vpshelter.Pets[0]));
                                Console.WriteLine("Boredom: " + vpshelter.Pets[0].Boredom + "\n");
                                break;

                            case "1":
                                Console.WriteLine(manager.Play(vpshelter.Pets[1]));
                                Console.WriteLine("Boredom: " + vpshelter.Pets[1].Boredom + "\n");
                                break;

                            case "2":
                                Console.WriteLine(manager.Play(vpshelter.Pets[2]));
                                Console.WriteLine("Boredom: " + vpshelter.Pets[2].Boredom + "\n");
                                break;

                            case "3":
                                Console.WriteLine(manager.Play(vpshelter.Pets[3]));
                                Console.WriteLine("Boredom: " + vpshelter.Pets[3].Boredom + "\n");
                                break;

                            case "all":
                                for (int i = 0; i < vpshelter.Pets.Count; i++)
                                {
                                    Console.WriteLine(manager.Play(vpshelter.Pets[i]));
                                    Console.WriteLine("Boredom: " + vpshelter.Pets[i].Boredom + "\n");
                                }
                                break;

                            default:
                                break;
                            }
                            break;

                        case "4":
                            Console.Clear();
                            Console.WriteLine("This is the status of your pets:\n");
                            Console.WriteLine("Name    Desc.   Hunger  Thirst  Boredom");
                            Console.WriteLine("------- ------- ------- ------- -------");

                            for (int i = 0; i < vpshelter.Pets.Count; i++)
                            {
                                Console.WriteLine("{0}     {1}    {2}      {3}      {4}", vpshelter.Pets[i].Name, vpshelter.Pets[i].Description, vpshelter.Pets[i].Hunger, vpshelter.Pets[i].Thirst, vpshelter.Pets[i].Boredom);
                            }
                            Console.WriteLine();
                            break;

                        case "5":
                            Console.Clear();
                            userMgr = "0";
                            break;

                        case "6":
                            Console.Clear();
                            userMgr      = "0";
                            employeeResp = "0";
                            break;

                        case "7":
                            Console.Clear();
                            userMgr      = "0";
                            employeeResp = "0";
                            userResp     = "2";
                            break;

                        default:
                            break;
                        }
                    }
                }

                while (employeeResp == "2") // Volunteer Menu
                {
                    Console.WriteLine("Which volunteer are you?");
                    Console.WriteLine("1. Heidi");
                    Console.WriteLine("2. Mark");
                    Console.WriteLine("3. Switch employee type");
                    Console.WriteLine("4. Quit");
                    Console.WriteLine();

                    Console.Write("> ");
                    string userVol = Console.ReadLine();

                    if (userVol == "3")
                    {
                        Console.Clear();
                        employeeResp = "0";
                    }
                    if (userVol == "4")
                    {
                        Console.Clear();
                        employeeResp = "0";
                        userResp     = "2";
                    }

                    while (userVol == "1" || userVol == "2")
                    {
                        Console.WriteLine("\nWhat would you like to do?");
                        Console.WriteLine("1. Feed the pets");
                        Console.WriteLine("2. Give water to the pets");
                        Console.WriteLine("3. Play with a pet");
                        Console.WriteLine("4. View status of your pets");
                        Console.WriteLine("5. Switch user");
                        Console.WriteLine("6. Switch employee type");
                        Console.WriteLine("7. Quit");
                        Console.WriteLine();

                        Console.Write("> ");
                        string volResp = Console.ReadLine();

                        switch (volResp)
                        {
                        case "1":     // Feed the pets
                            Console.Clear();
                            Console.WriteLine("Ok, you'd like to feed a pet. Please choose one:\n");
                            for (int i = 0; i < vpshelter.Pets.Count; i++)
                            {
                                Console.WriteLine("For [" + vpshelter.Pets[i].Name + "] type " + i);
                            }
                            Console.WriteLine("For [All Pets] type all\n");
                            Console.WriteLine("Which pet would you like to feed?\n");

                            Console.Write("> ");
                            string feedResp = Console.ReadLine().ToLower();
                            Console.Clear();

                            switch (feedResp)
                            {
                            case "0":
                                Console.WriteLine(volunteer.Feed(vpshelter.Pets[0]));
                                Console.WriteLine("Hunger: " + vpshelter.Pets[0].Hunger + "\n");
                                break;

                            case "1":
                                Console.WriteLine(volunteer.Feed(vpshelter.Pets[1]));
                                Console.WriteLine("Hunger: " + vpshelter.Pets[1].Hunger + "\n");
                                break;

                            case "2":
                                Console.WriteLine(volunteer.Feed(vpshelter.Pets[2]));
                                Console.WriteLine("Hunger: " + vpshelter.Pets[2].Hunger + "\n");
                                break;

                            case "3":
                                Console.WriteLine(volunteer.Feed(vpshelter.Pets[3]));
                                Console.WriteLine("Hunger: " + vpshelter.Pets[3].Hunger + "\n");
                                break;

                            case "all":
                                for (int i = 0; i < vpshelter.Pets.Count; i++)
                                {
                                    Console.WriteLine(volunteer.Feed(vpshelter.Pets[i]));
                                    Console.WriteLine("Hunger: " + vpshelter.Pets[i].Hunger + "\n");
                                }
                                break;

                            default:
                                break;
                            }
                            break;

                        case "2":     // Give water to the pets
                            Console.Clear();
                            Console.WriteLine("Ok, you'd like to give water to a pet. Please choose one:\n");
                            for (int i = 0; i < vpshelter.Pets.Count; i++)
                            {
                                Console.WriteLine("For [" + vpshelter.Pets[i].Name + "] type " + i);
                            }
                            Console.WriteLine("For [All Pets] type all\n");
                            Console.WriteLine("Which pet would you like to give water?\n");

                            Console.Write("> ");
                            string waterResp = Console.ReadLine().ToLower();
                            Console.Clear();

                            switch (waterResp)
                            {
                            case "0":
                                Console.WriteLine(volunteer.GiveWater(vpshelter.Pets[0]));
                                Console.WriteLine("Thirst: " + vpshelter.Pets[0].Thirst + "\n");
                                break;

                            case "1":
                                Console.WriteLine(volunteer.GiveWater(vpshelter.Pets[1]));
                                Console.WriteLine("Thirst: " + vpshelter.Pets[1].Thirst + "\n");
                                break;

                            case "2":
                                Console.WriteLine(volunteer.GiveWater(vpshelter.Pets[2]));
                                Console.WriteLine("Thirst: " + vpshelter.Pets[2].Thirst + "\n");
                                break;

                            case "3":
                                Console.WriteLine(volunteer.GiveWater(vpshelter.Pets[3]));
                                Console.WriteLine("Thirst: " + vpshelter.Pets[3].Thirst + "\n");
                                break;

                            case "all":
                                for (int i = 0; i < vpshelter.Pets.Count; i++)
                                {
                                    Console.WriteLine(volunteer.GiveWater(vpshelter.Pets[i]));
                                    Console.WriteLine("Thirst: " + vpshelter.Pets[i].Thirst + "\n");
                                }
                                break;

                            default:
                                break;
                            }
                            break;

                        case "3":     // Play with a pet
                            Console.Clear();
                            Console.WriteLine("Ok, you'd like to play with a pet. Please choose one:\n");
                            for (int i = 0; i < vpshelter.Pets.Count; i++)
                            {
                                Console.WriteLine("For [" + vpshelter.Pets[i].Name + "] type " + i);
                            }
                            Console.WriteLine("For [All Pets] type all\n");
                            Console.WriteLine("Which pet would you like to play with?\n");

                            Console.Write("> ");
                            string playResp = Console.ReadLine().ToLower();
                            Console.Clear();

                            switch (playResp)
                            {
                            case "0":
                                Console.WriteLine(volunteer.Play(vpshelter.Pets[0]));
                                Console.WriteLine("Boredom: " + vpshelter.Pets[0].Boredom + "\n");
                                break;

                            case "1":
                                Console.WriteLine(volunteer.Play(vpshelter.Pets[1]));
                                Console.WriteLine("Boredom: " + vpshelter.Pets[1].Boredom + "\n");
                                break;

                            case "2":
                                Console.WriteLine(volunteer.Play(vpshelter.Pets[2]));
                                Console.WriteLine("Boredom: " + vpshelter.Pets[2].Boredom + "\n");
                                break;

                            case "3":
                                Console.WriteLine(volunteer.Play(vpshelter.Pets[3]));
                                Console.WriteLine("Boredom: " + vpshelter.Pets[3].Boredom + "\n");
                                break;

                            case "all":
                                for (int i = 0; i < vpshelter.Pets.Count; i++)
                                {
                                    Console.WriteLine(volunteer.Play(vpshelter.Pets[i]));
                                    Console.WriteLine("Boredom: " + vpshelter.Pets[i].Boredom + "\n");
                                }
                                break;

                            default:
                                break;
                            }
                            break;

                        case "4":     // View the status of your pets
                            Console.Clear();
                            Console.WriteLine("This is the status of your pets:\n");
                            Console.WriteLine("Name    Desc.   Hunger  Thirst  Boredom");
                            Console.WriteLine("------- ------- ------- ------- -------");

                            for (int i = 0; i < vpshelter.Pets.Count; i++)
                            {
                                Console.WriteLine("{0}     {1}    {2}      {3}      {4}", vpshelter.Pets[i].Name, vpshelter.Pets[i].Description, vpshelter.Pets[i].Hunger, vpshelter.Pets[i].Thirst, vpshelter.Pets[i].Boredom);
                            }
                            Console.WriteLine();
                            break;

                        case "5":
                            Console.Clear();
                            userVol = "0";
                            break;

                        case "6":
                            Console.Clear();
                            userVol      = "0";
                            employeeResp = "0";
                            break;

                        case "7":     // Quit
                            Console.Clear();
                            userVol      = "0";
                            employeeResp = "0";
                            userResp     = "2";
                            break;

                        default:
                            break;
                        }
                    }
                }
            }

            Console.WriteLine("Thanks for playing!");
        }