Beispiel #1
0
        protected override void Initialize()
        {
            map = new Map();
            genFloor = new GenerateNewFloor();

            base.Initialize();
        }
Beispiel #2
0
        }   //nothing yet

        protected override void Update(GameTime gameTime)
        {
            if (Keyboard.GetState().IsKeyDown(Keys.Escape))
                this.Exit();
            if (Keyboard.GetState().IsKeyDown(Keys.Q))
            {
                map = new Map();
                map.Generate(genFloor.GenerateRooms());
            }

            base.Update(gameTime);
        }