protected override void Initialize() { map = new Map(); genFloor = new GenerateNewFloor(); base.Initialize(); }
} //nothing yet protected override void Update(GameTime gameTime) { if (Keyboard.GetState().IsKeyDown(Keys.Escape)) this.Exit(); if (Keyboard.GetState().IsKeyDown(Keys.Q)) { map = new Map(); map.Generate(genFloor.GenerateRooms()); } base.Update(gameTime); }