public static AttachLoopShape ( Vertices vertices, |
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vertices | Vertices | |
body | ||
userData | object | |
return |
public static Body CreateLoopShape(World world, Vertices vertices, Vector2 position, object userData = null) { Body body = CreateBody(world, position); FixtureFactory.AttachLoopShape(vertices, body, userData); return(body); }
public static Body CreateLoopShape(World world, Vertices vertices, System.Numerics.Vector2 position = new System.Numerics.Vector2(), object userData = null) { var body = CreateBody(world, position); FixtureFactory.AttachLoopShape(vertices, body, userData); return(body); }
public static Body CreateLoopShape(World world, Vertices vertices, Vector2 position, PressPlay.FFWD.Components.Collider userData) { Body body = CreateBody(world, position); FixtureFactory.AttachLoopShape(vertices, body, userData); return(body); }
public static Body CreateLoopShape(World world, Vertices vertices, Vector2 position, object userData) { Body body = CreateBody(world, position); body.Geometry = BodyGeometryType.LoopShape; FixtureFactory.AttachLoopShape(vertices, body, userData); return(body); }