public static Body createLoopShape(World world, Vertices vertices, Vector2 position = new Vector2(), object userData = null) { var body = createBody(world, position); FixtureFactory.attachLoopShape(vertices, body, userData); return(body); }
public static Body createLoopShape(World world, Vertices vertices, Vector2 position = new Vector2(), object userData = null) { var body = createBody(world, position); FixtureFactory.attachLoopShape(vertices, body, userData); return(body); }