Beispiel #1
0
        public SqrtMachine()
        {
            x = new Cell();
              g = new Cell();
              h = new Cell();

              var temp1 = new Cell();
              var temp2 = new Cell();
              var two = new Cell();

              var divider1 = new Propagator(arr => (double) arr[0] / (double) arr[1]);
              var adder = new Propagator(arr => (double) arr[0] + (double) arr[1]);
              var constant = new Propagator(arr => 2.0);
              var divider2 = new Propagator(arr => (double) arr[0] / (double) arr[1]);

              divider1.Connect(temp1, x, g);
              adder.Connect(temp2, temp1, g);
              constant.Connect(two);
              divider2.Connect(h, temp2, two);
        }
Beispiel #2
0
        public SqrtMachine()
        {
            x = new Cell();
            g = new Cell();
            h = new Cell();

            var temp1 = new Cell();
            var temp2 = new Cell();
            var two   = new Cell();

            var divider1 = new Propagator(arr => (double)arr[0] / (double)arr[1]);
            var adder    = new Propagator(arr => (double)arr[0] + (double)arr[1]);
            var constant = new Propagator(arr => 2.0);
            var divider2 = new Propagator(arr => (double)arr[0] / (double)arr[1]);

            divider1.Connect(temp1, x, g);
            adder.Connect(temp2, temp1, g);
            constant.Connect(two);
            divider2.Connect(h, temp2, two);
        }