// Triggers collision with player
 // !! This connects to a different function within the manager because it doesn't invoke wordTyped() !!
 private void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag("Player"))
     {
         if (wordPosition.textObj)
         {
             WordDisplay displayObj = wordPosition.textObj.GetComponentInChildren <WordDisplay>();
             wordManager.DeleteProjectileChar(displayObj);
         }
         GM.DamagePlayer();
         Delete();
     }
 }