// Triggers collision with player // !! This connects to a different function within the manager because it doesn't invoke wordTyped() !! private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { if (wordPosition.textObj) { WordDisplay displayObj = wordPosition.textObj.GetComponentInChildren <WordDisplay>(); wordManager.DeleteProjectileChar(displayObj); } GM.DamagePlayer(); Delete(); } }