// Deletes gameobject
    public void Delete()
    {
        if (wordPosition.textObj)
        {
            wordManager.DeleteProjectileWord(wordPosition.textObj.GetComponentInChildren <WordDisplay>());
            wordPosition.textObj.GetComponentInChildren <WordDisplay>().RemoveWord();
        }

        //  Instantiate particle effect and detaches it
        GameObject go = Instantiate(effectPrefab, transform);

        go.transform.parent = null;

        Destroy(gameObject);
    }