public void clicked3DView()
    {
        List <GameObject> nodeList   = wallManager.exportNodes();
        List <GameObject> windowList = wallManager.exportWindows();
        List <GameObject> objectList = wallManager.exportObjects();

        saveToParse(nodeList, windowList, objectList);
        print("3d view!");
        _3DRoot.SetActive(true);
        print("Wall generator is" + wallGenerator + " Wall manager is " + wallManager);
        wallGenerator.generate3D(nodeList, windowList, objectList);
        _2DRoot.SetActive(false);
        EnableIsoCam();
        SwapUIMode();
    }