Beispiel #1
0
 public Match(string seed, IEnumerable<string> accountIds, int lobby, MatchType matchType, LogOnService logOnService)
 {
     _lobby = lobby;
       _matchType = matchType;
       _logOnService = logOnService;
       _shuffler = new WallGenerator(seed);
       _firstOyaIndex = _shuffler.GetWall(0).First().Id % 4;
       var playerIndex = 0;
       foreach (var player in accountIds)
       {
     _players.Add(player, new PlayerStatus(playerIndex));
     playerIndex += 1;
       }
       _stateMachine = new StateMachine(new PlayersConnectingState(this));
       _stateMachine.Finished += OnFinished;
 }
        public void TestWallGenerator()
        {
            var w = new WallGenerator(Seed);
              Assert.AreEqual(5, w.GetDice(0).ToList()[0], "dice 0");
              Assert.AreEqual(5, w.GetDice(0).ToList()[1], "dice 1");
              Assert.AreEqual(11, w.GetWall(0).ToList()[5].Id, "dora 0");
              Assert.IsTrue(_tileIdsGame0.SequenceEqual(w.GetWall(0).Select(t => t.Id).Reverse().Take(13 * 4)), "wall");

              Assert.AreEqual(1, w.GetDice(1).ToList()[0], "dice 0");
              Assert.AreEqual(3, w.GetDice(1).ToList()[1], "dice 1");
              Assert.AreEqual(109, w.GetWall(1).ToList()[5].Id, "dora 0");
              Assert.IsTrue(_tileIdsGame1.SequenceEqual(w.GetWall(1).Select(t => t.Id).Reverse().Take(13 * 4)), "wall");
        }