public void clicked3DView() { List <GameObject> nodeList = wallManager.exportNodes(); List <GameObject> windowList = wallManager.exportWindows(); List <GameObject> objectList = wallManager.exportObjects(); saveToParse(nodeList, windowList, objectList); print("3d view!"); _3DRoot.SetActive(true); print("Wall generator is" + wallGenerator + " Wall manager is " + wallManager); wallGenerator.generate3D(nodeList, windowList, objectList); _2DRoot.SetActive(false); EnableIsoCam(); SwapUIMode(); }