Beispiel #1
0
        static int _m_GetPhysicsShape(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1);



                {
                    int _shapeIdx = LuaAPI.xlua_tointeger(L, 2);
                    System.Collections.Generic.List <UnityEngine.Vector2> _physicsShape = (System.Collections.Generic.List <UnityEngine.Vector2>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List <UnityEngine.Vector2>));

                    int gen_ret = gen_to_be_invoked.GetPhysicsShape(_shapeIdx, _physicsShape);
                    LuaAPI.xlua_pushinteger(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        int UnityEngineSprite_m_GetPhysicsShape(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;


            UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1);


            {
                int _shapeIdx = LuaAPI.xlua_tointeger(L, 2);
                System.Collections.Generic.List <UnityEngine.Vector2> _physicsShape = (System.Collections.Generic.List <UnityEngine.Vector2>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List <UnityEngine.Vector2>));

                int gen_ret = gen_to_be_invoked.GetPhysicsShape(_shapeIdx, _physicsShape);
                LuaAPI.xlua_pushinteger(L, gen_ret);



                return(1);
            }
        }
        static StackObject *GetPhysicsShape_18(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 3);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Collections.Generic.List <UnityEngine.Vector2> @physicsShape = (System.Collections.Generic.List <UnityEngine.Vector2>) typeof(System.Collections.Generic.List <UnityEngine.Vector2>).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            System.Int32 @shapeIdx = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityEngine.Sprite instance_of_this_method = (UnityEngine.Sprite) typeof(UnityEngine.Sprite).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.GetPhysicsShape(@shapeIdx, @physicsShape);

            __ret->ObjectType = ObjectTypes.Integer;
            __ret->Value      = result_of_this_method;
            return(__ret + 1);
        }