int UnityEngineSprite_m_OverrideGeometry(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;


            UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1);


            {
                UnityEngine.Vector2[] _vertices = (UnityEngine.Vector2[])translator.GetObject(L, 2, typeof(UnityEngine.Vector2[]));
                ushort[] _triangles             = (ushort[])translator.GetObject(L, 3, typeof(ushort[]));

                gen_to_be_invoked.OverrideGeometry(_vertices, _triangles);



                return(0);
            }
        }
        static StackObject *OverrideGeometry_20(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 3);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.UInt16[] @triangles = (System.UInt16[]) typeof(System.UInt16[]).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.Vector2[] @vertices = (UnityEngine.Vector2[]) typeof(UnityEngine.Vector2[]).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityEngine.Sprite instance_of_this_method = (UnityEngine.Sprite) typeof(UnityEngine.Sprite).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.OverrideGeometry(@vertices, @triangles);

            return(__ret);
        }
        static int _m_OverrideGeometry(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.Sprite __cl_gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.Vector2[] vertices = (UnityEngine.Vector2[])translator.GetObject(L, 2, typeof(UnityEngine.Vector2[]));
                    ushort[] triangles             = (ushort[])translator.GetObject(L, 3, typeof(ushort[]));

                    __cl_gen_to_be_invoked.OverrideGeometry(vertices, triangles);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }