static int _m_GetPhysicsShape(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); { int _shapeIdx = LuaAPI.xlua_tointeger(L, 2); System.Collections.Generic.List <UnityEngine.Vector2> _physicsShape = (System.Collections.Generic.List <UnityEngine.Vector2>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List <UnityEngine.Vector2>)); int gen_ret = gen_to_be_invoked.GetPhysicsShape(_shapeIdx, _physicsShape); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
int UnityEngineSprite_m_GetPhysicsShape(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.Sprite gen_to_be_invoked = (UnityEngine.Sprite)translator.FastGetCSObj(L, 1); { int _shapeIdx = LuaAPI.xlua_tointeger(L, 2); System.Collections.Generic.List <UnityEngine.Vector2> _physicsShape = (System.Collections.Generic.List <UnityEngine.Vector2>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List <UnityEngine.Vector2>)); int gen_ret = gen_to_be_invoked.GetPhysicsShape(_shapeIdx, _physicsShape); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } }
static StackObject *GetPhysicsShape_18(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Collections.Generic.List <UnityEngine.Vector2> @physicsShape = (System.Collections.Generic.List <UnityEngine.Vector2>) typeof(System.Collections.Generic.List <UnityEngine.Vector2>).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Int32 @shapeIdx = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.Sprite instance_of_this_method = (UnityEngine.Sprite) typeof(UnityEngine.Sprite).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.GetPhysicsShape(@shapeIdx, @physicsShape); __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method; return(__ret + 1); }