Beispiel #1
0
    void OnRenderObject()
    {
        Tensor t = Model.GetTensor(ID);

        if (t == null)
        {
            return;
        }

        T = Tensor.PointwiseAbsolute(t, T);
        float minimum = float.MaxValue;
        float maximum = float.MinValue;

        if (Operator == OPERATOR.AbsSum)
        {
            if (Axis == AXIS.X)
            {
                Values = new float[T.GetRows()];
                for (int i = 0; i < T.GetRows(); i++)
                {
                    Values[i] = T.RowSum(i);
                    minimum   = Mathf.Min(minimum, Values[i]);
                    maximum   = Mathf.Max(maximum, Values[i]);
                }
            }
            if (Axis == AXIS.Y)
            {
                Values = new float[T.GetCols()];
                for (int i = 0; i < T.GetCols(); i++)
                {
                    Values[i] = T.ColSum(i);
                    minimum   = Mathf.Min(minimum, Values[i]);
                    maximum   = Mathf.Max(maximum, Values[i]);
                }
            }
        }

        UltiDraw.Begin();
        UltiDraw.DrawGUIRectangle(
            new Vector2(Rect.X, Rect.Y),
            new Vector2(Rect.W + 0.01f / Screen.width * Screen.height, Rect.H + 0.01f),
            UltiDraw.Black.Transparent(0.5f)
            );
        if (Plotting == PLOTTING.Curve)
        {
            UltiDraw.DrawFunction(
                new Vector2(Rect.X, Rect.Y),
                new Vector2(Rect.W, Rect.H),
                Values,
                minimum,
                maximum,
                UltiDraw.White.Transparent(0.5f),
                UltiDraw.Black
                );
        }
        if (Plotting == PLOTTING.Bars)
        {
            UltiDraw.DrawBars(
                new Vector2(Rect.X, Rect.Y),
                new Vector2(Rect.W, Rect.H),
                Values,
                minimum,
                maximum,
                0.75f * Rect.W / Values.Length,
                UltiDraw.White.Transparent(0.5f),
                UltiDraw.Black
                );
        }
        UltiDraw.End();

        /*
         * Feature[] features = new Feature[Values.Length];
         * for(int i=0; i<Values.Length; i++) {
         *  features[i] = new Feature(i, Values[i]);
         * }
         * System.Array.Sort(features,
         *              delegate(Feature a, Feature b) {
         *                      return b.Value.CompareTo(a.Value);
         *              }
         *      );
         * for(int i=0; i<30; i++) {
         *  Debug.Log(i + " - " + "Value: " + features[i].Value + " Index: " + features[i].Index);
         * }
         */
    }