Beispiel #1
0
    public void MoveBox(int x, int y)
    {
        var     rt   = box.GetComponent <RectTransform>();
        Vector3 cPos = localPos;
        Vector3 diff = new Vector3(rt.sizeDelta.x * x, rt.sizeDelta.y * y, 0);

        localPos += diff;
        if (positions.Count == 0)
        {
            positions.Add(cPos + diff);
            bool done = false;
            moveTween = gameObject.Tween(box, 0f, 1f, 0.5f, TweenScaleFunctions.QuadraticEaseInOut, (t) => {
                Vector3 project  = cPos + diff * t.CurrentValue;
                rt.localPosition = project;
            }).ContinueWith(new FloatTween().Setup(0, 1, 0.01f, TweenScaleFunctions.Linear, (t) => {
                if (!done)
                {
                    done = true;
                    positions.RemoveAt(0);
                }
            }));
        }
        else
        {
            positions.Add(cPos + diff);
            bool done = false;
            moveTween = moveTween.ContinueWith(new FloatTween().Setup(0f, 1f, 0.5f, TweenScaleFunctions.QuadraticEaseInOut, (t) => {
                Vector3 project  = cPos + diff * t.CurrentValue;
                rt.localPosition = project;
            }))
                        .ContinueWith(new FloatTween().Setup(0, 1, 0.01f, TweenScaleFunctions.Linear, (t) => {
                if (!done)
                {
                    done = true;
                    positions.RemoveAt(0);
                }
            }));
        }
    }