// Update is called once per frame void Update() { if (numDroppedOn != this.gameObject.GetComponent <Bracket>().numDroppedOn&& this.gameObject.GetComponent <Bracket>().numDroppedOn == 1) { numDroppedOn = this.gameObject.GetComponent <Bracket>().numDroppedOn; tutController.FirstDrop(); } else if (numDroppedOn != this.gameObject.GetComponent <Bracket>().numDroppedOn&& this.gameObject.GetComponent <Bracket>().numDroppedOn == 2) { numDroppedOn = this.gameObject.GetComponent <Bracket>().numDroppedOn; tutController.SuccessfullyExpanded(); } }