private IEnumerator ShowSlide(int index)
    {
        canSwitchSlides = false;

        if (index == 1)
        {
            SlideOne();
        }
        if (index == 2)
        {
            SlideTwo();
        }
        if (index == 3)
        {
            SlideThree();
        }
        if (index == 4)
        {
            SlideFour();
        }
        if (index == 5)
        {
            SlideFive();
        }
        if (index == 6)
        {
            SlideSix();
        }
        if (index == 7)
        {
            SlideSeven();
        }
        if (index == 8)
        {
            SlideEight();
        }
        if (index == 9)
        {
            SlideNine();
        }
        if (index == 10)
        {
            SlideTen();
        }
        if (index == 11)
        {
            SlideEleven();
        }
        if (index == 12)
        {
            SlideTwelve();
        }
        if (index == 13)
        {
            SlideThirteen();
        }
        if (index == 14)
        {
            SlideFourteen();
        }

        if (index == 1)
        {
            FocusLeft();
        }

        //Create example enemies and show/hide regions
        if (index == 4)
        {
            tutorialController.CreateFloaterEnemies();
            FocusRight();
        }

        if (index == 5)
        {
            tutorialController.testLevel.DestroyAllEnemies();
            tutorialController.CreateFloaterEnemiesHarmful();
        }

        if (index == 7)
        {
            tutorialController.testLevel.DestroyAllEnemies();
            tutorialController.CreateStars();
        }

        if (index == 8)
        {
            tutorialController.testLevel.DestroyAllEnemies();
            tutorialController.CreateBombEnemies();
        }

        if (index == 9)
        {
            FocusLeft();
            tutorialController.testLevel.DestroyAllEnemies();
        }

        //Estimates the time taken for text to fade in
        yield return(new WaitForSeconds(1f));

        canSwitchSlides = true;
    }