// Update is called once per frame
 void Update()
 {
     if (numDroppedOn != this.gameObject.GetComponent <Bracket>().numDroppedOn&& this.gameObject.GetComponent <Bracket>().numDroppedOn == 1)
     {
         numDroppedOn = this.gameObject.GetComponent <Bracket>().numDroppedOn;
         tutController.FirstDrop();
     }
     else if (numDroppedOn != this.gameObject.GetComponent <Bracket>().numDroppedOn&& this.gameObject.GetComponent <Bracket>().numDroppedOn == 2)
     {
         numDroppedOn = this.gameObject.GetComponent <Bracket>().numDroppedOn;
         tutController.SuccessfullyExpanded();
     }
 }