Beispiel #1
0
    private void OnTriggerEnter(Collider col)
    {
        if (col.gameObject.tag == "Ball" && available)
        {
            audio_manager.PlayItemCrash();
            available = false;
            turret_controller.AddBalls(5);
        }

        if (col.gameObject.tag == "Barrel" && available)
        {
            audio_manager.PlayItemCrash();
            available      = false;
            max_life_time += 5.0f;
        }
    }