private void Start()
 {
     playerController         = GetComponent <CharacterController>();
     playerController.enabled = false;
     tDetection       = GetComponent <TriggerDetection>();
     keys             = GetComponent <playerKeyHolder>();
     playerRb         = GetComponent <Rigidbody>();
     controller       = GetComponent <CharacterController>();
     isMoving         = false;
     isSafe           = false;
     isDead           = false;
     isStarting       = true;
     Physics.gravity *= 2;
     StartCoroutine(WaitForMusic());
     if (ES3.KeyExists("posicao") && ES3.KeyExists("energia"))
     {
         lastCheckpointPos       = ES3.Load <Vector3>("posicao");
         lastCheckpointRot       = ES3.Load <Quaternion>("rotacao");
         Manager.current.turnOff = ES3.Load <bool>("energia");
         transform.position      = lastCheckpointPos;
         transform.rotation      = lastCheckpointRot;
     }
     else
     {
         lastCheckpointPos = transform.position;
         lastCheckpointRot = transform.rotation;
     }
     playerController.enabled = true;
 }
Beispiel #2
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    void Start()
    {
        viewMesh            = new Mesh();
        viewMesh.name       = "View Mesh";
        viewMeshFilter.mesh = viewMesh;
        triggerDetection    = GetComponent <TriggerDetection>();

        StartCoroutine("FindTargetsWithDelay", .2f);
    }
Beispiel #3
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    protected override JobHandle OnUpdate(JobHandle inputDeps)
    {
        var job = new TriggerDetection
        {
            m_attractedComponentDataFromEntity = GetComponentDataFromEntity <AttractedBody>()
        };

        return(job.Schedule(m_stepPhysicsWorld.Simulation, ref m_buildPhysicsWorld.PhysicsWorld, inputDeps));
    }
 void Start()
 {
     trailLengthHandler = GetComponentInParent <TrailLengthHandler>();
     triggerDetection   = GameObject.FindGameObjectWithTag(Tags.player).GetComponent <TriggerDetection> ();
 }
    void Start() {
        trailLengthHandler = GetComponentInParent<TrailLengthHandler>();
		triggerDetection = GameObject.FindGameObjectWithTag (Tags.player).GetComponent<TriggerDetection> ();
    }