Beispiel #1
0
            private void HandleApplyStatsInfluenceToDoubleArrays(StatsInfluenceData.StatsInfluence statsInfluences, int bitmaskOne, int bitmaskTwo, ref float[][] flats, ref float[][] factors)
            {
                if (bitmaskOne == 0 || bitmaskTwo == 0)
                {
                    return;
                }
                int currentMaskOne = 1;

                for (int i = 0; i < flats.Length; i++)
                {
                    if ((bitmaskOne & currentMaskOne) != 0)
                    {
                        int currentMaskTwo = 1;
                        for (int j = 0; j < flats[i].Length; j++)
                        {
                            if ((bitmaskTwo & currentMaskTwo) != 0)
                            {
                                if (statsInfluences.Data.HasFlatFormula)
                                {
                                    flats[i][j] += statsInfluences.FlatAmount;
                                }
                                if (statsInfluences.Data.HasFactorFormula)
                                {
                                    factors[i][j] *= statsInfluences.FactorAmount;
                                }
                            }
                            currentMaskTwo <<= 1;
                        }
                    }
                    currentMaskOne <<= 1;
                }
            }
Beispiel #2
0
            public StatsInfluenceData.StatsInfluence[] MakeStatsInfluences()
            {
                statsInfluences = new StatsInfluenceData.StatsInfluence[linkedLevelData.StatsInfluencesData.Length];
                for (int i = 0; i < statsInfluences.Length; i++)
                {
                    statsInfluences[i] = new StatsInfluenceData.StatsInfluence(linkedLevelData.StatsInfluencesData[i], level);
                }

                return(statsInfluences);
            }
Beispiel #3
0
            private void HandleApplyStatsInfluenceToArrays(StatsInfluenceData.StatsInfluence statsInfluences, int bitmask, ref float[] flats, ref float[] factors)
            {
                if (bitmask == 0)
                {
                    return;
                }
                int currentMask = 1;

                for (int i = 0; i < flats.Length; i++)
                {
                    if ((bitmask & (currentMask)) != 0)
                    {
                        if (statsInfluences.Data.HasFlatFormula)
                        {
                            flats[i] += statsInfluences.FlatAmount;
                        }
                        if (statsInfluences.Data.HasFactorFormula)
                        {
                            factors[i] *= statsInfluences.FactorAmount;
                        }
                    }
                    currentMask <<= 1;
                }
            }