Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        Debug.Log(Application.dataPath);

        TerrainGen = new TerrainGenerator();

        /*
         * GoogleElevationPack GoogleElevation;
         *
         * GoogleElevation = new GoogleElevationPack();
         *
         * //ElevationPack.GenerateElevation(39.7391536f, -104.9847034f); // One Point
         *
         * //ElevationPack.GenerateElevation(39.7391536f, -104.9847034f, 36.455556f, -116.866667f); // Two Points
         *
         * //ElevationPack.GenerateElevation(36.578581f, -118.291994f, 36.23998f, -116.83171f, 50); // Path
         *
         * GoogleElevation.GenerateElevation(36.0f, -118f, 35f, -116f, 200); // Path
         *
         * TerrainGen.SetTerrainInfo(GoogleElevation.DataWidth ,GoogleElevation.DataHeight,150);
         *
         * TerrainGen.CreateTerrain(GoogleElevation.GetElevationBy2DFloat() , GoogleElevation.DataWidth , GoogleElevation.DataHeight);
         *
         */

        DEMElevationPack DemElevation;

        DemElevation = new DEMElevationPack();

        DemElevation.ReadFile(Application.dataPath + "/Data/elevation_map100.dem");

        //DemElevation.ReadFile(Application.dataPath+"/Data/elevation_map000.dem");

        TerrainGen.SetTerrainInfo(DemElevation.DataWidth * 30, DemElevation.DataHeight * 30, 4000);

        //TerrainGen.SetTerrainInfo(DemElevation.DataWidth *10,DemElevation.DataHeight * 10,2048);

        //TerrainGen.SetTerrainInfo(10000,10000,2048);

        TerrainGen.CreateTerrain(DemElevation.GetElevationBy2DFloat(), DemElevation.DataWidth, DemElevation.DataHeight);

        TerrainGen.CreateTexture("Grass (Hill)", "Grass&Rock", "Cliff (Layered Rock)");

        TerrainGen.AssignTexture();
    }