Beispiel #1
0
    void Start()
    {
        if (terrainGenerator == null)
        {
            var gen = GameObject.Find("TerrainGenerator");
            if (gen != null)
            {
                terrainGenerator = gen.GetComponent <TerrainGenerator>();
            }
            if (terrainGenerator == null)
            {
                Debug.LogWarning("No terrain generator found!");
            }
        }

        TerrainData data = terrainGenerator.CloneTerrain(baseData);

        data.name = "Terrain at " + center;
        terrainGenerator.ProcessHeights(data, center);

        GameObject terrainObj = Terrain.CreateTerrainGameObject(data);
        Terrain    terrain    = terrainObj.GetComponent <Terrain>();

        //terrain.castShadows = false;
        terrain.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
        terrain.allowAutoConnect  = false;
        terrainGenerator.ProcessSplats(terrain, center);

        Transform tt = terrainObj.transform;

        tt.SetParent(transform);
        tt.localPosition = -terrainGenerator.tileSize;
    }