public void SetupNextLevel(TerrainGenerator terrainGen) { terrainGen.DestroyTerrain(); m_currentLevelIndex += 1; terrainGen.SetNewTerrainLevelAsset(m_levels[m_currentLevelIndex]); terrainGen.Activate(); }
public void SetupNextLevel(TerrainGenerator terrainGen) { terrainGen.DestroyTerrain(); m_currentLevelIndex += 1; terrainGen.SetNewTerrainLevelAsset(m_levels[m_currentLevelIndex]); terrainGen.Activate(); }