Beispiel #1
0
    void Awake()
    {
        sequence = GameObject.FindGameObjectWithTag("Sequence").GetComponent <Sequence>();
        sequence.AddNum();
        childTransformArray = new Transform[size];

        for (int i = 0; i < childTransformArray.Length; i++)
        {
            childTransformArray[i]        = Instantiate(childPrefab).transform;
            childTransformArray[i].name   = string.Format("{0}_{1}", name, i.ToString("00"));
            childTransformArray[i].parent = transform;
        }

        UpdateRing();

        _player = GameObject.FindGameObjectWithTag("Player");

        _action = Act_Open_Init;
    }