Beispiel #1
0
    public void ChangeBlock(E_BlockType[] from, E_BlockType to, PuzzlePanel.BlockChangeHandler blockChangeHandler)
    {
        nextSequence = new Sequence(sequence.ExportMatrix());
        foreach (var entity in from)
        {
            nextSequence.ChangeBlock(entity, to, blockChangeHandler);
        }

        fsm.Event("ChangeBlock");
    }