void Awake() { sequence = GameObject.FindGameObjectWithTag("Sequence").GetComponent <Sequence>(); sequence.AddNum(); childTransformArray = new Transform[size]; for (int i = 0; i < childTransformArray.Length; i++) { childTransformArray[i] = Instantiate(childPrefab).transform; childTransformArray[i].name = string.Format("{0}_{1}", name, i.ToString("00")); childTransformArray[i].parent = transform; } UpdateRing(); _player = GameObject.FindGameObjectWithTag("Player"); _action = Act_Open_Init; }