// public void SetTarget(SO_ship tg) // { // //SO_ship tg = Server_GO.GetComponent<Server> ().GetPlayer (1); // // thisShip.SetTarget (tg); // // thisShip.SetTarget(tg); // Server_GO.GetComponent<Server>().PlayerControlSetTargetShip(thisShip.p.SO.id, Server.Command.SetTarget, tg); // // } public void GoTotarget() { // SO_ship tg = Server_GO.GetComponent<Server> ().GetPlayer (1); // thisShip.SetTarget (tg); // Server_GO.GetComponent<Server> ().PlayerControl(0,Server.Command.SetTarget,tg); thisShip.GoToTarget(); Server_GO.GetComponent <Server> ().PlayerControl(0, Server.Command.MoveTo, 0); // se // _goToTarget = true; }