Beispiel #1
0
 void Start()
 {
     if (respawnOnStart)
     {
         Respawn.RespawnRandomSquare(gameObject);
     }
 }
Beispiel #2
0
 void Update()
 {
     if (destroyed &&
         destroyedParts.transform.GetChild(0).position.y < respawnBelowY)
     {
         Respawn.RespawnRandomSquare(gameObject);
         ResetDestruction();
     }
 }
Beispiel #3
0
 void Start()
 {
     collider  = gameObject.GetComponent <Collider>();
     rigidbody = gameObject.GetComponent <Rigidbody>();
     Respawn.RespawnRandomSquare(gameObject);
 }