private void OnTriggerEnter(Collider col)
    {
        if (col.CompareTag("Player"))
        {
            string    adress        = "";
            Transform currentObject = gameObject.transform;

            while (currentObject != null)
            {
                adress        = $"{currentObject.name}/{adress}";
                currentObject = currentObject.transform.parent;
            }

            Debug.Log($"Sent by \"{adress}\": Death at: {gameObject.name}");

            //TODO: swap with trigger.
            SpawnPoint.Kill();
        }
    }