Beispiel #1
0
        static bool patchAnimation(QuickSlots __instance, string toolName)
        {
            if (toolName != gravtrap)
            {
                return(true);
            }

            __instance.SetAnimationState("gravsphere");
            return(false);
        }
Beispiel #2
0
        static bool QuickSlots_SetAnimationState_Prefix(QuickSlots __instance, string toolName)
        {
            if (toolName != trfBuilderToolName)
            {
                return(true);
            }

            __instance.SetAnimationState("terraformer");
            return(false);
        }