static bool patchAnimation(QuickSlots __instance, string toolName) { if (toolName != gravtrap) { return(true); } __instance.SetAnimationState("gravsphere"); return(false); }
static bool QuickSlots_SetAnimationState_Prefix(QuickSlots __instance, string toolName) { if (toolName != trfBuilderToolName) { return(true); } __instance.SetAnimationState("terraformer"); return(false); }