Beispiel #1
0
        internal static void Prefix(QuickSlots __instance, GameObject owner, Transform toolSocket, Transform cameraSocket, Inventory inv, Transform slotTr, ref int slotCount)
        {
            if (Main.isPatched)
            {
                return;
            }

            __instance.SetPrivateField("slotNames", ExpandedQuickSlotNames, BindingFlags.Static);

            slotCount = QSEConfig.MAXSLOTS;

            SNLogger.Log("QuickSlots constructor Patched.");

            Main.isPatched = true;
        }