Beispiel #1
0
    private void PutShooter()
    {
        GameObject head   = transform.Find("Head").gameObject;
        GameObject turret = transform.Find("Turret").gameObject;

        Physics.Raycast(turret.transform.position, turret.transform.position - head.transform.position, out hit, 100f);

        if (hit.distance > 5f)
        {
            po.PutBatteryPrefab();
            countTime = 0f;
        }
        else
        {
            countTime = putInterval - 2f;
        }
    }
Beispiel #2
0
 //砲台を設置するスキル
 public void UseSkillPutShooter()
 {
     po.PutBatteryPrefab();
 }