private void PutShooter() { GameObject head = transform.Find("Head").gameObject; GameObject turret = transform.Find("Turret").gameObject; Physics.Raycast(turret.transform.position, turret.transform.position - head.transform.position, out hit, 100f); if (hit.distance > 5f) { po.PutBatteryPrefab(); countTime = 0f; } else { countTime = putInterval - 2f; } }
//砲台を設置するスキル public void UseSkillPutShooter() { po.PutBatteryPrefab(); }